That means the patches are going to work for a different version of the game. Luckily, this can be fixed easily by replacing the PPU hashes in P5EX_PRX_PATCHโs patch.yml with P5โs hash.
Replacing the patch's PPU hash with P5's PPU hash by using VSCode's replace function.
Save patch.yml
Save the patch file but don't close the file window.
However, you can now close the file where you stored P5's hash.